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May 21, 2006

Stick It!

tetrafide_sticks1.jpg

Another wacky moment in the world of my studio...
This is Friday afternoon image development for Tetrafide Percussion's upcoming tour of 'Stick It!'.
C'mon... appropriate isn't it?
Working alone can be challenging when there is no one to ask "is this a good idea??" to. Am I going nuts? Or am I onto something great??

And so without anyone beside me here, how do I know if I'm creating good design anymore?
The client becomes the only person who can say yay or nay. They tend to say yay too - but does that actually mean it is good design or am I just fufilling one brief, or perhaps just satisfying one person?
If they are happy - is it not therefore good design? Or should I be pleasing designers - aiming to get published in 'good design' books?
I think it is somewhere in between. The designer does plays a great (often overlooked) role in society through design's mere existence everywhere we look (!!) so the designer has to consider the effect they have on the whole community - aesthetically and through the messages... but it is pretty hard to argue with a paying client right? But more importantly, the designer should not creating art just for their own ego and portfolio - they do need to meet the objectives of the client which may not be the most attractive or fashionable solution, but will ultimately be good design for the problem to be solved.

Anyhoo, Thank goodness my designer friend came around on Friday just as I was trying to shoot this image. He arrived just in time to help hold the paper and painted paintbrushes angled in a stylistic way through the punched hole. I know we were meant to be having a meeting, but it just isn't possible for me to do this without help - although I do try!
He commented how fun it was, which made me think how unfortunate his other jobs must be, if poking sticks through paper is fun.. but hey, maybe I do get more fun than the average designer?
I so often get the 'go for it' green light, i seem to get away with most of my ideas... perhaps I should be pushing the boundaries much more.. go have even more fun!
I'm also lucky to have the camera on hand which allows me to get any image I desire for the creation of my work, do not need to rely on stock images and graphics alone.
So the design world is my oyster.. gotta remember that.

[current mood] Camille & Coopers Green

Posted by nat at May 21, 2006 11:40 PM

Comments

I spoke to Neville-Tetrafide yesterday! Total symmetry of work-content at the moment...

Posted by: bec at May 22, 2006 4:09 PM

We're synchronistic little buggers aren't we...
those who work together simply work together.

Posted by: Natty at May 22, 2006 5:24 PM

It looks like it's going to poke me in the eye ;)

There's a thing when you're mixing a song - you get desensitised to the frequencies and you can't tell whether there's too much treble or bass or whatnot. You can solve it by taking a break, listening to something else, or waiting for someone fresh to walk into the room and tell you where you screwed up. I'm sure there's a visual equivalent.

Posted by: Mark at May 22, 2006 9:44 PM

There is an old saying that I was told by an old surfer once, i think it rings true to most things in my own life... :)

"The best surfer in the water is the one that is having the most fun!"

Cam

Posted by: cam at May 25, 2006 5:33 AM

Cam, that has to be one of the best ways of looking at this whole shebang.
If you're having fun - you're winning!
I like life coming down to simple philosophy.
It's not about proving yourself to anyone, it is about being happy in your self.

And Mark, keep your eyes away from the screen. It's dangerous! How did you go with the girly flower blossom desktop? Is it effecting your day?

Posted by: Natty at May 25, 2006 9:45 AM

It burned my eyes. I have a very bright monitor. I reckon you should submit it to pixelgirlpresents.com though - they'd like it.

Posted by: Mark at May 25, 2006 5:44 PM

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